Intellectual property rights in community based video games

AUTHOR Andrew Reynolds (UK) ABSTRACT Introduction Massively Multiplayer On-line Role Playing Games (MMORPG) have developed from simple goal oriented games into complex networks of social, economic and legal relationships between players and the organizations that design, develop, market and maintain these worlds. At present the web of rights and responsibilities that do, and potentially should, […]

Surgical Strikes: Ideological Weaponry

AUTHOR Andy Bissett (UK) ABSTRACT Some ethical dimensions of the synergy between high technology and warfare have been discussed previously [Bissett, 1997; 1999] in the specific context of the 1990s. The evolution of this close relationship between military imperatives and high technology poses a number of issues for computer ethicists. This paper updates the main […]

Reinventing Collaborative Learning using Blackboard

AUTHOR Frances Grodzinsky (USA), Joe Griffin (Ireland) and Pat Jefferies (England) ABSTRACT Many organizations within society have reinvented themselves using Information Communication Technology (ICT). Consequently their internal operations and the potential global reach of their activities have dramatically changed. This has been particularly evident in the field of education. ICT, with its web-based resources, has […]

ICT Professionalism

AUTHOR David Gleason (USA) ABSTRACT I. Introduction ICT development and implementation continues to be extremely problematic, and many observers have recommended a professionalization, even licensing of its practitioners. This paper argues that a move to professionalism is needed, but that careful attention must be paid to the risks involved. The paper will review the challenges […]

Considering the societal implications in the adoption of e-business models

AUTHOR Nancy Pouloudi and Konstantina Vassilopoulou (Greece) ABSTRACT A large amount of work within current funded European projects concerns e-business-based models for work and business. Therefore, a common theme underlying these projects is the existence of experiences on developing and implementing e-business models. At the same time, however, there is a common limitation across most […]