Ethics and Information Encryption

AUTHOR Mason Leege ABSTRACT In America, people are barred from purchasing or owning anti-aircraft missile-launchers, bazookas, and other military-grade weapons. This is because they serve no purpose other than to kill people, and their “casual use” would endanger innocent people. At one point in America’s recent history, encryption ciphers were regarded as military-grade weapons, as […]

Our posthuman future: Some consequences of the nanotechnology revolution

AUTHOR Andrzej Kocikowski ABSTRACT While an ordinary member of the North-Atlantic civilization still struggles to get fully accustomed to the most important achievements of the teleinformation revolution, there are already new, different, and much more serious challenges he or she will have to face. These challenges were generated by the biotechnology and nanotechnology revolutions. Some […]

MMORPG for Understanding and Improving Global Ethics: A Personality Typing Approach

AUTHOR Jocelyne Kiss, Sidi O. Soueina, Behrouz Far ABSTRACT The Massively Multiplayer Online Role Playing Games (MMORPG) allows the formation and development of concomitant virtual communities through special types of discussions, where actions can have various real life effects. In this kind of games players prefer disguising theirs identities and they are able to carry […]

Seizing control?: The Continuous Personal Experience Capture Experiments Of Ringley & Mann

AUTHOR Kerr Ian, Bailey Jane ABSTRACT While the rest of North America was ringing-in 2004, JenniCam, the electronic eye providing the digital window into Jennifer Ringley’s postmodern soul, briefly blinked and was then forever shut. From its inception in 1996, JenniCam provided interested viewers a continuous, uncensored glimpse into Ringley’s home. Every aspect of her […]

Simulation and support in ethical decision making

AUTHOR Iordanis Kavathatzopoulos ABSTRACT Information technology has many advantages that can be used for the promotion of ethical competence. It saves time and space, it has an enormous memory storage capacity, it can process and reorganize information fast and reliably, etc. Recent technical developments in particular, which give us the possibility to construct advanced games […]

New Working Format Model: e-Work in Web 2.0 Era Collaborative Telework as Knowledge Creation

AUTHOR Mayumi Hori ABSTRACT In this paper, I propose the road map to lead Telework to more advanced and professional working format by Collaborative Telework through building KCC(Knowledge Collaboration Center). As a result, a new working format -e-work focusing on telework- has emerged which has enabled people to choose alternative working styles. Japanese & Korean […]